The aim is for players to "settle into" their online characters, while building a personal experience that makes sense in the context of "Red Dead Redemption 2's" world.
Imran Sarwar, director of design at Rockstar North, specified in an interview with IGN that the team is now focusing on "role-playing and morality" as distinguishing factors from GTA Online: "We want people to settle into their online characters and feel like every activity makes sense for the character, the setting and the time". There will be a public beta for Red Dead Online prior to its launch that is now planned for November 2018.More news: Syria's Assad blames Israel over downing of Russian plane
Rockstar says Red Dead Online will use Red Dead Redemption 2's gameplay and world as a "foundation" for creating a new multiplayer experience, building on the ideas present in the original Red Dead Redemption's multiplayer mode. The decision was made to keep this particular portion online rather than releasing it as a single-player experience was because the team views both "Red Dead Online" and "Red Dead Redemption 2" as separate products that will grow independently of each other.
Rockstar Games has revealed the first details of Red Dead Redemption II's multiplayer mode, but it won't be available till after launch. This sounds a lot like the online mode for Grand Theft Auto V, another game produced by Rockstar.More news: Butler requests trade from Timberwolves
If you're wondering about how this is going to compare to GTA Online or if resources will be shifted away from the more established online multiplayer platform, we've got some answers for you.
Will it be as big as GTA Online? That may all change as the game comes out, but that's the direction we are heading in now!More news: Coca-Cola is eyeing the cannabis market
Access to Red Dead Online will be free to anyone with a copy of Red Dead Redemption 2 on Playstation 4 or Xbox.