Hey everyone, just sharing the news that we're actively investigating the nuke silo access issue.More news: Marine killed while on duty at barracks in Washington DC
The Fallout 76 subreddit was flooded with new threads about the issue, and it wasn't long before Bethesda confirmed that it was indeed a bug and not a planned feature of an event. In addition, it also introduces the concept of player-vendables to the game.More news: Chinese 'Jack the Ripper' executed for slayings of 11
This week, however, the codes found were the same as last week, making them completely unusable. Codes in hand, they can go to a nuclear silo and launch them at spots on the map to punish other players, or simply give a fresh dose of radiation to a spot and create mutated high-level enemies there.More news: HRW urges Sudan not to use lethal force against protesters
Yesterday, we reported on a bug that many Fallout 76 players jokingly called the "Y2K" glitch that messed with how the nukes worked in the game so much so that they didn't really exist during a small timeframe. The silos going down is basically equivalent to a raid in Destiny temporarily going offline. Bethesda has since been made aware of the issue and deployed a hotfix early this morning to get everything back up and operational. The company didn't provide any further details about the cause of the problem, however, and did not respond to a request from Kotaku for comment. Basically, Fallout 76's silos were created to survive nuclear war but not Y2K19.