HTC Vive Pro Eye - Hands On at CES 2019

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This headset is going to feature HTC's own in-house developed eye-tracking system that will be launched in an update for the Vive Pro called the "Vive Pro Eye".

So let's kick off with the HTC Vive Pro Eye.

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With the big tracking hoop over the knuckles that has become synonymous with inside-out tracked controllers (WMR, Oculus Quest, HTC Vive Cosmos), the rest of the design isn't exactly anything special.

"We've invested in VR technology to bring fans a fun immersive experience and connection to our game and deliver a new level of engagement through VR game competitions, at-home play and in-ballpark attractions", said Jamie Leece, Senior Vice President, Games & VR, Major League Baseball. This includes gaze-oriented menu navigation without the need for controls, foveated rendering to focus graphical detail where one is looking, and the ability for businesses and developers to track how people interact with a virtual world. Consequently, the headset can dial back other images in the peripheral vision to save power. One important issue is that of tracking, especially in frantic titles like Space Pirate Trainer. "Now with Viveport Infinity, we're offering our members the best value in VR content with 100x more choice, all at one low price".

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MLB Home Run Derby used eye tracking in a more unique way, letting us navigate the menus without a controller. Eye-tracking makes it less so.

As well as the launches above, VIVE has also announced the Vive Cosmos, the newst VR headset, and the Vive Reality System, created to improve the overall user experience. To highlight how the Vive Pro Eye will work in the wild, gamers were given access to a demo was at CES 2019 that featured the existing VR title, MLB Home Run Derby VR. In addition, VIVEPORT, HTC's global app store for VR content, announced unlimited subscription access with Viveport Infinity so all the best content is available at any time.

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The Vive Cosmos requires no base station allowing owners to use it wherever and whenever they want to, redefining how VR is accessed.

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