Apex Legends had over 2.5 million players in its first day

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Respawn released Apex Legends on February 4 and saw over a million unique players dive in over the first eight hours of availability. With that success, it's not uncommon to receive a ton of fan feedback, with cross-play being on the minds of many players.

"It's very early, but the response to the game has been very, very strong".

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"When you and your friends link up accounts by clicking the button above, we'll be able to find your Steam friends and add them to your list of friends in Apex Legends". The executives attributed this to the game's lack of a battle royale mode at launch and blamed developers for focusing on the single-player mode too much.

We absolutely are looking into that in the context of Apex, and we'll be looking at that across our portfolio over time. EA's recent sales of games like Battlefield did come in below expectations, and it's possible that the drop in EA stock was simply due to investors pulling out of gaming as a sector without discerning between those with more exposure to battle royale.

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As cross-play becomes more prevalent, it will likely be a more utilized feature.

However, there are definitely a couple of hurdles to overcome before Apex Legends mobile (and the associated cross-platform support) is a reality. After coming up short, EA's CEO Andrew Wilson called it a "difficult quarter". To showcase this, the company reveals that Battlefield 1 still has around four million monthly players with Battlefield 4 achieving almost two million despite launching five years ago.

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Though new battle royale games have occasionally been touted as the "PUBG killer" or "Fortnite killer", the individuality of them allow the games to retain their players amid new releases. It'll be exciting to see how the future of cross-play looks when the next generation roles around.

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