This would theoretically allow PC, Xbox One, Switch, and mobile games to all co-exist and share the same service for multiplayer, voice comms, and achievements, allowing owners of any of these platforms to play together.More news: Alan Faneca misses the cut for Pro Football Hall of Fame
While Minecraft players do now have the ability to log into Xbox Live on Switch, this new implementation will seemingly allow games to incorporate more features, like Achievements and Friend Lists. The talk is intended for developers already building Xbox games and will be hosted by Microsoft's very own Backwards Compatibility team. As its name suggests, Xbox Live has traditionally been exclusive to Microsoft's Xbox games console family - though it was extended to include Windows as Games for Windows Live in 2007, then Windows Phone devices in 2010, and even found its way to the company's ill-fated Zune media player platform in 2008 as Zune Social.
"Now Xbox Live is about to get MUCH bigger", the GDC 2019 listing said. Almost half a billion devices isn't anything to sneeze at, but quadrupling that number to reach 2 billion devices by supporting additional devices would make Xbox Live the most expansive platform around. We won't have long to wait to see the service in action, though, as Microsoft is planning to present Project xCloud at the Game Developers Conference in March.More news: ‘Game of Thrones’ and Bud Light win the Super Bowl
The information comes from the GDC 2019 scheduling website, describing Microsoft's future plans for Xbox Live. While this feature has been exclusive to Microsoft's games, it appears to be expanding to more titles.More news: Why the Marshmello x Fortnite concert is such a big deal